//========================================
// WyRM: Horde Control ver: Coelacanth
// Custom Monsters for Invasion
// for UT2003 v2199 + Epic Bonus Pack
// created by Kangus@beyondunreal.com
//========================================

Homepage: http://wod.beyondunreal.com

Description:
Gotten tired of fighting the same old monsters match after match in Invasion? Using Horde Control, you can add new custom monsters to your match, such as the ones included with this package, or ones made by other coders, etc. Just Choose WyRM Horde Control as your Mutator, setting it up via it's config menu, and start an Invasion match.

New Monsters:
*Brute Grenadier- by Kangus
*Floaty Drone- by Smoke39
*Shadow Skaarj- by Kangus
*Sangwyr- by RegularX
*Skeletal Trooper- by Kangus
*Skeletal Sniper- by Kangus
*Skeletal Humper- by Kangus
*Pumpkin Ghoul- by Kangus
*Moo Cow- by Kangus (with EvilDrWong)
*Krall Stalker- by Kangus
*Gigadoosh Manta- by Kangus


Notes:
--to use WyRM: Horde Control in a network game, you need to add the following lines to your ServerPackages list:
	ServerPackages=Invasion_Kang
	ServerPackages=Drone
	ServerPackages=SangHC
	ServerPackages=InvK_MonsterPM

--WyRM: Horde Control requires UT2003 to be patched up to version 2199 and the Epic Bonus Pack to be installed. Go here if you are missing either of these updates:
	http://www.beyondunreal.com/main/ut2003/ut2003essential.php


Planned Features:
--numerous optional improvements/tweaks to the Invasion gametype itself.
--a more detailed scoreboard for Invasion, if possible.
--a monster browser, similar to UT2003's weapon browser.
--savable wave config presets.
--many more monsters, duh.

//====================
// Version History:
//====================

Version Coelacanth:
-Wave Editor now actually works!
-added me & Wong's mooing cow. So harmless.... so sadistic.
-added the Gigadoosh Manta.... its REALLY big. It was Vulture's idea!
-added the Krall Stalker... its invisible except when its attacking!
-added Pearman & Firefly monsters from UT'99 Pearman mod I worked on. Note the randomness of the Pearmen.
-Fixed many layout issues in the menu.
-minor teensy behaviour tweaks.
-fixed the Drone's int entry, so you can use it now.
-Added option to configure a match's fallback monster.

version Bugbear:
-Skeletal Trooper AR firing tweaked
-Skeleton animations fixed
-Pumpkin Ghoul given new attack.
-loads of Accessed Nones removed/fixed

version Albatross:
-Initial public release.


//====================
// Credits:
//====================
RegularX: Sangwyr monster & it's extra bloody skin & moral support.
Smoke39:Floaty Drone monster, with it's amazing AI & stuff.
Mike Rusby: Pearman & Firefly models & skins
JackReacher: one of the additional Pearman faces (the gruesome one)
Kangus: Mutator & monster coding, extra Pearman faces, everything else.
thanks to EvilDrWong for testing & stuff.... and the cow.
thanks to SamMaster for emergency late night testing.
thanks to Vulture987 for ideas, testing & stuff.

//====================
// Legal Stuff:
//====================

Disclaimer:

By choosing to install this Unreal Tournament 2003 modification you acknowledge that it is distributed as-is, without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. WoRM2k3 was created for one's enjoyment, without any intent to cause harm or damage to one's property. This is BETA software. Use WyRM: Horde Control at your own risk.

Copyright Stuff:

WyRM: Horde Control, all new code and all other such stuff is 2003 Justin Follis.
You may study and learn from my code, but please do not steal any part of it without my permission.

You may not distribute this modification on any commercial CD without my prior written consent. 
You may distribute this modification in any electronic format as long as:
1. All the files in this archive are distributed together, including this readme, and the files remain intact and unmodified. 
2. There are no fees or charges of any kind. 


Unreal Tournament 2003 was created by Digital Extremes and Epic Games, Inc.
Unreal Tournament 2003 2002 Epic Games, Inc. Raleigh, N.C. USA. 

All other trademarks and trade names are the property of their respective owners. 

